Render the animation content at time t into the specified
canvas.
Note that it is perfectly legal to e.g. map t in a nonlinear
fashion to internal frames, for example to achieve
acceleration or decceleration effects. It is required that the
render method has const semantics, i.e. when called with the
same parameter set, identical output must be generated. This
is because e.g. a Sprite might decide arbitrarily to render an
animation once and cache the result, or repaint it via
XAnimation::render everytime.
The rendered content, although, must be exactly the same for
identical viewState, canvas and t values. Or, for that
matters, must call the same canvas methods in the same order
with the same parameter sets, for identical viewState and t
values. Furthermore, when viewState has the identity
transformation set, rendered output must be contained in a
rectangle with upper left corner at (0,0) and width and height
given by the AnimationAttributes' untransformedSize
member. Any content exceeding this box might get clipped off.
Parameter canvas
The target canvas to render this animation to.
Parameter viewState
The view state to be used when rendering this animation to the
target canvas. The view transformation matrix must not be
singular.
Parameter t
Time instant for which animation content is requested. The
range must always be [0,1], where 0 denotes the very beginning, and
1 the end of the animation sequence.
Throws
com::sun::star::lang::IllegalArgumentException
if one of the passed parameters does not lie in the specified,
permissible range.