reads the specified number of bytes in the given sequence.
The return value specifies the number of bytes which have been
put into the sequence. A difference between nBytesToRead
and the return value indicates that EOF has been reached. This means
that the method blocks until the specified number of bytes are
available or the EOF is reached.
Parameter aData
after the call, the byte sequence contains the requested number
of bytes (or less as a sign of EOF).
C++ only : Note that for unbridged (e.g., in-process)
calls, using the same sequence for repetive readBytes()-calls
can bear a performance advantage. The callee can put the data
directly into the sequence so that no buffer reallocation is
necessary.
But this holds only when
neither caller nor callee keep a second reference to the same
sequence.
the sequence is pre-allocated with the requested number of bytes.
the same sequence is reused ( simply preallocationg a new
sequence for every call bears no advantage ).
the call is not bridged (e.g., betweeen different compilers
or different processes ).
If the same 'optimized' code runs against an interface in a different process,
there is an unnecessary memory allocation/deallocation (the out parameter
is of course NOT transported over the connection), but this should
be negligible compared to a synchron call.
reads the available number of bytes, at maximum
nMaxBytesToRead.
This method is very similar to the readBytes method, except that
it has different blocking behaviour.
The method blocks as long as at least 1 byte is available or
EOF has been reached. EOF has only been reached, when the method
returns 0 and the corresponding byte sequence is empty.
Otherwise, after the call, aData contains the available,
but no more than nMaxBytesToRead, bytes.
Parameter aData
contains the data read from the stream.
Parameter nMaxBytesToRead
The maximum number of bytes to be read from this
stream during the call.
Users must close the stream explicitly when no further
reading should be done. (There may exist ring references to
chained objects that can only be released during this call.
Thus not calling this method would result in a leak of memory or
external resources.)